Virtual Reality Gambling Worth Over $1 Billion By 2025

With more and more online casino and online poker operators experimenting with virtual reality technology, a new study reports that the VR gambling market could be worth $1.74 billion by 2025. Virtual reality continues to be a huge trend among the larger gaming market, with a worth of $7.92 billion in 2021. VR gambling, on the other hand, has been slow on the uptake – but a new study by Technovia reports a billion-dollar valuation by the year 2025. VR Gambling Report Findings

The report, published by Technavio, found that the market is currently fragmented with only a few operators providing various options for players. While the VR gambling market is still growing, companies like 888 and Drafting Kings are competing with one another by offering different products.

The study also found that North America is set to be the biggest contributor to the growth of VR gambling. Even though Europe has a more gaming market, Technovia estimates that North America will account for 43% of virtual reality casino growth in the coming years.

It does make sense when you think about it, though. More and more states across America are opening up their online gambling markets and, in those locations , players have been quick to flock to gaming and betting sites . If online gambling expansion continues at the current rate, it won’t take long for the majority of the USA to begin offering online casino products – making it one of the biggest markets in the world.

DraftKings also has a massive foothold in the American gambling market, so far. Since the brand is already working with VR gambling products, this is sure to drive growth in the United States. Setbacks Affecting VR Gambling

One of the major reasons why VR gambling has been slower to catch on than traditional gaming is the price of equipment. Quality virtual reality headsets tend to cost hundreds of dollars and , even on the lower end of the spectrum, you’re looking at spending over $300.

Gamers who own gaming PCs or consoles already spend hundreds, if not thousands, on their setups. So, what’s […]

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