12 Unbelievable Things In The Games Industry That Actually Happened

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The gaming industry has seen its fair share of wild stories over the years, ranging from truly bizarre choices that sent companies to liquidation to dangerous and, in some cases, criminal acts. A few of the most unbelievable stories, however, have stood above the rest in our memory, often acting as case studies on what not to do if you’re making video games. We’ve rounded them up below, and be sure to let us know which other unbelievable industry stories you remember in the comments. Cooking Mama: Cookstar fiasco

Cooking Mana is a franchise you probably associate with the DS or Wii, perhaps a game you saw in the collection of the children down the street who weren’t allowed to play anything with explosions or lasers. It was wholesome and pure–which is why the fiasco surrounding the game Cooking Mama: Cookstar was so bizarre.

Publisher Planet Entertainment, which IP-holder Office Create had licensed to release the game, launched Cookstar in 2020 without Office Create’s knowledge. The latter company said it had required correction of a “range of deficiencies” before it would be approved, yet it said the game was released without these issues being addressed. Despite the drama and threats of legal action, the game is currently available for sale –with Planet Entertainment’s name on its website–for both Switch and PS4. Oh, and the PS4 version was never approved by Office Create, with the company having no knowledge it was coming prior to Planet Entertainment announcing it. Silicon Knights uses stolen Unreal Engine

Silicon Knights looked like it was going to be the next major third-party developer, having produced the excellent Eternal Darkness: Sanity’s Requiem and the remake Metal Gear Solid: The Twin Snakes. The problems started after that, first with Silicon Knights suing Epic over apparently missing features in Unreal Engine 3. In a countersuit, Epic Games accused the company of using an unauthorized version of the engine to produce Too Human and […]

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